Willowdale WillowdaleMUD

Help Topics :: crafting

Help for crafting (common skill group)

The crafting skills cover creating, breaking down, and enhancing items. Each skill is learned independently. The more crafting skills you know, the more effective your enchantments become.

Skills:

  Basic Crafting         Craft simple work and common material lines at stations.
  Intermediate Crafting  Work the finer material lines and cook buff food.
  Salvage                Break gear down into raw materials.
  Advanced Crafting      Later mastery. Not yet taught anywhere.

Planned, not built yet:

  Masterwork             Craft gear on a par with dungeon drops.

Crafting at Stations:

  The craft command works at a crafting station. Forges take metal work.
  Workbenches take wood and leather work. Kitchens cook. Crystalwright
  benches cut focus crystals and set them into staves. Nature shrines accept
  fetish work. A tattooist's bench takes tattoo commissions. A sawmill saws
  logs into timber, and mill saws a whole load at once.

  A room with a crafting station says so when you look.
  Type craft at a station to see what it offers and what each working needs.
  The list marks what you can make now and shows how much of each material
  you have.
  Type craft <name> to craft one.

  Gear work takes stock - ore for metal, branches for wood, hides for leather,
  quartz and amethyst for focus crystals.
  The stock you bring decides what is made. Iron stock makes iron work.
  Name the stock to choose it, like craft longsword iron.

  The poorest material you spend decides the quality of the result. Damaged
  parts make battered work. Rich and pure stock from deep country makes fine
  and superior work.

  Some recipes are found, not taught. Carved notes and patterns recovered
  from ruins teach their recipe when you use them.

Focus Crystals:

  A Channeler's staff holds a focus crystal in its head. A crystalwright's
  bench sets one in or takes it out at no cost and with no skill, and the
  crystal never breaks.
  Type craft set <crystal> <staff> to set a crystal into a staff.
  Type craft unset <staff> to take it out into your pack.
  A crystal set into a staff that already holds one puts the old crystal in
  your pack. Take the crystal out before you sell or salvage the staff.

Commissions:

  Some work is ordered rather than made. A commission takes your materials
  and fee, and the finished piece is ready after some days of game time.
  Type craft collect at the same station to pick it up.
  One order per craftsman. Tattoo work is always a commission.

Salvage:

  Type salvage <item> to break gear down into a share of its materials.
  It beats selling for scraps when what you need is stock, not coin.
  Academy-issue gear cannot be salvaged.

Enchantment:

  The enchant and scribe commands scale with how many crafting
  skills you have learned. Enchanting takes at least two crafting skills,
  and every attempt burns a spirit essence - grove sap, wisp residue, or
  stronger. Better essences steady the work.

  Warning: No item can be enchanted more than once.

  Check the odds before enchanting: enchant chance <item>

  Each crafting skill learned reduces destruction chance by 10%.
  Enchanted items have a 25% chance of becoming cursed.

See also: enchant, scribe, ingredients, mill

Credits

Welcome to WillowdaleMUD!


v. 1.57.2 (2026-10-05)


Custom built based on GoMud Engine

(original GoMud by Dylan Squires aka Volte6).


Credits:

Development, design, mechanics and world building by Morquin


Acknowledgements:

Players and staff of AsteriaMUD for unending fun and inspiration.


A special thanks to:

Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades


Based on GoMud Engine