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Help for death
When your hitpoints fall to zero or less, you are downed. While downed, you will slowly bleed out, losing hitpoints every 12 seconds. At -6 hitpoints you fall unconscious. Once you reach -10 hitpoints, you will die.
While downed and still conscious, you can take limited actions:
crawl - Crawl to an adjacent room using the normal movement commands.
bandage - Bind your wounds with a bandage. It stops the bleedout and slowly heals you back up.
use - Use a potion or consumable from your backpack.
drink - Drink a potion from your backpack.
eat - Eat food from your backpack.
look - Look around the room.
Once unconscious, you can no longer crawl, bandage yourself, or use, drink, or eat anything. Only someone else can save you now. Another player can bandage you or revive you with the aid skill, right up until the end.
Hostile creatures that downed you will watch over your body. They won't attack you further, but their presence prevents most actions. Crawl away to safety before using a healing potion to recover.
If you heal above 0 hitpoints, you recover from the downed state and can act normally again.
The Cost of Dying:
At every level you keep all of your gear and gold, and you never lose a level. Dying ends every timed effect on you, good or bad. Effects from your gear, your race and your pet stay, and so do stances you hold, such as Braced.
Levels 1 to 5
Dying costs you no experience.
Level 6 and up
The experience you have earned toward your next level is taken from you, up
to half of what that level requires. It waits as a spirit essence at the spot
where you died. Go back there and type recover essence to get all of it
back.
Only you can see your essence. It fades after 36 hours of real time. If you die again before you recover it, the old essence and its experience are lost, and the new one takes its place.
While you are held at level 16 until you seal your class, an essence that would take you past the hold stays where it is. Seal your class, then recover it.
Where You Wake Up:
Your spirit sinks into the Aetherdrift, where Caedhriel's Embrace heals you. Type follow roots to climb the roots of Tathann back to the living world. Where they set you down depends on where you died - near the village you wake on the square, and wilder places have their own return points.
Ending It Yourself:
succumb
Immediately end your own life, dying where you stand. This carries the same
death consequences as any other death, so use it with care.
Welcome to WillowdaleMUD!
v. 1.57.2 (2026-10-05)
Custom built based on GoMud Engine
(original GoMud by Dylan Squires aka Volte6).
Credits:
Development, design, mechanics and world building by Morquin
Acknowledgements:
Players and staff of AsteriaMUD for unending fun and inspiration.
A special thanks to:
Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades
Based on GoMud Engine